I build the unglamorous machinery that gets creative work out the door.

For about a decade that’s meant build systems, release pipelines, and internal tooling, across VFX, animation, and games. It’s the layer nobody thinks about until it breaks. I got here sideways: I was a compositor who volunteered to write one pipeline tool and never really went back.

The work I’m proudest of is mostly invisible. If you’ve played Walkabout Mini Golf, you’ve used something I had a hand in. Not the courses or the physics, but the pipeline behind them, which I inherited and made about 85% faster. Nobody notices, and everybody gets their afternoon back.

These days I’m at Playhead, pointing the same kind of work at musicians instead of animators.

The work page has the rest of it.

Things I make when nobody’s paying me

I have a weakness for hardware that displays things badly on purpose. A lamp full of marbles, a receipt printer that answers text messages, prototyping boards for people building their own synth modules. Those live in projects.

Away from a keyboard: modular synths, 3D printing, and abstract photography. There’s a pattern here I’ve stopped pretending isn’t one.

Elsewhere

I write things down in a vault that becomes this site. The notes are where the half-formed stuff lives, and the colophon covers how the thing is built.

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