I work on the layer between the people making something and that thing actually reaching an audience. Build and release infrastructure, CI/CD, internal tooling. When it is working, nobody mentions it.
Ten years of it now, split between animation production pipelines and game development.
Where
- Playhead, since May 2026. Build and release work pointed at musicians instead of animators.
- Mixim, since 2024. PCBs, assembly, and firmware for automated cocktail machines, nights and weekends.
- Mighty Coconut, 2021 to 2026, 2016 to 2019, and an internship in 2014. Unity build pipelines for Walkabout Mini Golf, an animated series before that, and where all of it started.
- Rooster Teeth, 2019 to 2021. Pipeline automation and artist-facing tools for animation.
- MoontowerVFX, 2014 to 2016. Compositing by day, render farm by night, and the job that turned me into a programmer.
Shipped Titles
- Walkabout Mini Golf (Quest, Rift, Pico, SteamVR, Viveport, PSVR2, iOS)
- 57° North (iOS, Android)
- Laser Mazer (iOS, Android)
Screen Credits
- Lazer Team (2015), digital compositor
- Kings of Atlantis (2017), digital artist, thirteen episodes
- RWBY (2019 to 2020), technical artist, six episodes
- Red vs. Blue (2020), software engineer, four episodes
Also
Taught a couple classes as part of SHG201, Intermediate Shotgun for FXPHD in 2018.
B.S. in Visual Effects and Motion Graphics, The Art Institute of Austin.